Friday, November 27, 2009
Hi everybody , I am currently testing soem various way to get some matcap bake and map texture out of Zbrush, I saw a good Tutorial on Pixo classroom showing how to bake matcap onto your mesh so I decided to have a go with that , and I am quite satisfy with the result and flexibility it procure ...more to come ;)
Thursday, November 19, 2009
Sunday, November 15, 2009
Hi Fellow reader ^^,
I am working on a personal project right now for a iPhone Game , with my friend Samvan who is doing all the graphic parts, as we are both japanese resident for now , we thought that make a game in a old medieval japan theme should be fun , so we do ;)
Right now everything progress well , we do at our pace and try to fix issue as they come as we can, I became coder for the purpose of the game ( sound scary I know ..^^).
Anyway things doing well for now , last test on iphone give us without optimization for now good sign so we hope end up with a fun little game for all of fan of "Tine Crisis" type game , which is the type of game play we go for that game ( oops just realize that I almost forgot about that )
Wednesday, November 4, 2009
Hi, in collaboration with a environment modeler friend we start releasing some artwork for iPhone gaming but also every engine that eventually require low spec assets.
We provide Fbx, Collada, MD2 and Direct X format , which we guess should cover pretty much all your need and work on engine like Unity, Torque, XNA also Flash papervision and augmented reality stuff
so i would like introduce our first pack , this is a graveyard pack , mayeb for those who want mess up with Halloween game ^^
hope you will enjoy and find some of our release usefull for your need