Monday, December 14, 2009

some progress ( little) on paintball shooter game




Well I am doing slow but surely ...I hope so ...XD, game start to shape as gameplay too , even if there is nothing spectacular here , but just satisfaction that at the end everything will work smoothly ^^

Monday, December 7, 2009

Messing with unity and Terrain


Hi , today I get to work a bit on terrain builduing in unity , that's kind of fun and it's good not to have to think too much "super low poly" considering iPhone app I made ^^.

Thursday, December 3, 2009

iShuriken in progress - lightmap


Some update for the game , with the almost done lightmap for the medium level , need some tweak but it's progressing nicely I think ^^

Saturday, November 28, 2009

Glider iPhone game

hi !
This a second game i am working , simple game play , more than shuriken,
still some work to do before call it done XD

Friday, November 27, 2009

Zbrush For Lowpoly


Hi everybody , I am currently testing soem various way to get some matcap bake and map texture out of Zbrush, I saw a good Tutorial on Pixo classroom showing how to bake matcap onto your mesh so I decided to have a go with that , and I am quite satisfy with the result and flexibility it procure ...more to come ;)

Thursday, November 19, 2009

iShuriken little video / i手裏剣のビデオ

Hi

Some little crap video of the game in progress, this start to take shape slowly , adding features here and here.

stay tuned ;)

Sunday, November 15, 2009

iShuriken in progress, iPhone game project





Hi Fellow reader ^^,
I am working on a personal project right now for a iPhone Game , with my friend Samvan who is doing all the graphic parts, as we are both japanese resident for now , we thought that make a game in a old medieval japan theme should be fun , so we do ;)
Right now everything progress well , we do at our pace and try to fix issue as they come as we can, I became coder for the purpose of the game ( sound scary I know ..^^).
Anyway things doing well for now , last test on iphone give us without optimization for now good sign so we hope end up with a fun little game for all of fan of "Tine Crisis" type game , which is the type of game play we go for that game ( oops just realize that I almost forgot about that )

Stay tuned...

Wednesday, November 4, 2009

Art Assets for the iPhone and low Spec engine


Hi, in collaboration with a environment modeler friend we start releasing some artwork for iPhone gaming but also every engine that eventually require low spec assets.
We provide Fbx, Collada, MD2 and Direct X format , which we guess should cover pretty much all your need and work on engine like Unity, Torque, XNA also Flash papervision and augmented reality stuff

so i would like introduce our first pack , this is a graveyard pack , mayeb for those who want mess up with Halloween game ^^

hope you will enjoy and find some of our release usefull for your need

cheers !

Friday, July 17, 2009

Fantasy Toon Rider for iPhone

Hi everybody, I wanted to share with you that game which I am actually work on , there is a recent blog for it , so if you are curious on the developement and keep up to date for his final date release you can go grab that info here >>

www.fantasytoonriders.com/blog



Wednesday, July 8, 2009

XSI , mirror key tool



Hi everybody !

I wanted to make my life easier to quickly keyframe cycle animation for game and i write that little script in Visual Basic for XSI, to allow me that.

This is certainly far to be optimized and a bit too much "hard coding " but I am decided to arrange it to get something under a GUI nad more intuitive to use , so stay tuned ;)

here is the link where you can download it >>
http://www.karbongaming.com/file/Mirror2Selected.zip

Sunday, June 14, 2009

First iPhone game on store





Hey all ,
Very long time I didn't give any news of any sort ^^ !

I am developing iPhone game in collaboration with a good friend programmer and we finished a title for a client a week or so before.
Now we are happy to see that the game is finally arrived and available through Apple Store !

This is a perfect game if you have some time to kill at waiting the train or so ^^, enjoyable an quite challenging if you want make a high score

here are the link of the game on Apple store
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319403051&mt=8&uo=6

And the website of our client
http://www.irockgames.com/index.php

if you have a iPhone , have a try !

Tuesday, April 28, 2009

Indian Boy

A recent work for a school in florida , the goal was to reproduce their mascot character in 3D and make it ready to produce a little short animation later.
I will provide the link for this animation once the video will be done +)

Friday, April 24, 2009

some news...




Hi,

Just working on some various model for iPhone game recently, so i post some picture ;)

Friday, March 27, 2009

Well, giyomu.com is open ^^

Ok nothing more than a simple folio online, with fancy web builder ^^, I definitly don't have time and patience to make a web page myself so...

Anyway there is a little gallery in it ( of course for a portfolio ^^ ) , so feel free to go there ;)

giyomu.com

cheers !!

Saturday, February 28, 2009

You tube channel ^^

Hello everybody,

I recently upload some animation for my game project , so you can browse them directly
on my youtube channel

HERE !!

Have a good day , and do not forget to visit the knightmare blog project too ;)

Thursday, January 1, 2009

Knightmare own blog and website

Hi !

As maybe some of you saw , the game project have now a dedicated blog and domain, the website will not going to take shape so quick as I am more worry about working on game assets than web design for it, but thi sis will come in time.

The blog will be more the place to go to see the development progress, all the team members will regulary upload their wip as they go along.

So if you are interested about how things goes , just bookmark the blog ^^

here the link of the knightmare project blog

see you soon !

I will anyway post some screen here too , but not that much